http://bugs.freedesktop.org/show_bug.cgi?id=25463





--- Comment #1 from Pierre Ossman <[email protected]>  2009-12-05 
12:32:24 PST ---
Looking through things, there are two questions that pop up:

1. Should the texture really be marked as complete when there is no data
associated with it? Unfortunately mesa core cannot determine this by itself as
the data might have been moved to some device specific area.

2. Is it necessary to map textures in radeonSpanRenderStart() to begin with?


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