http://bugs.freedesktop.org/show_bug.cgi?id=23469
--- Comment #1 from Alex Deucher <[email protected]> 2009-08-24 07:20:39 PST --- Cooper looked into this and found the root cause. We currently set up the vertex fetch as part of the vertex shader itself. So if the vertex format changes we end up with the wrong vertex format in the fetch clause. The fix is to either recompile a new vertex shader every time the vertex format changes or, preferably, switch using fetch shaders. Then the vertex shader would only need to be compiled once, and the fetch shader would be adjusted for the changing vertex format. This probably explains most of the remaining corruption issues. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july -- _______________________________________________ Dri-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/dri-devel
