http://bugs.freedesktop.org/show_bug.cgi?id=21227
Ian Romanick <[email protected]> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |[email protected] AssignedTo|dri- |[email protected] |[email protected] | --- Comment #3 from Ian Romanick <[email protected]> 2009-05-18 13:23:53 PST --- (In reply to comment #2) > Actually this bug is rather easy to reproduce, any call to glCopyTexImage2D > will trigger it if the requested texture width exceeds OpenGL window width, > however any height is ok. > I have attached a simple test case for this. > > In addition, if you allocate memory for the texture with something like this > before operation: > glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_BYTE, > NULL); > ...glCopyTexImage2D function succeeds. It sounds like the driver is allocating the texture based on the clipped-to-window size instead of the requested size. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ Crystal Reports - New Free Runtime and 30 Day Trial Check out the new simplified licensing option that enables unlimited royalty-free distribution of the report engine for externally facing server and web deployment. http://p.sf.net/sfu/businessobjects -- _______________________________________________ Dri-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/dri-devel
