http://bugs.freedesktop.org/show_bug.cgi?id=21227


Ian Romanick <[email protected]> changed:

           What    |Removed                     |Added
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--- Comment #3 from Ian Romanick <[email protected]>  2009-05-18 13:23:53 
PST ---
(In reply to comment #2)

> Actually this bug is rather easy to reproduce, any call to glCopyTexImage2D
> will trigger it if the requested texture width exceeds OpenGL window width,
> however any height is ok.
> I have attached a simple test case for this.
> 
> In addition, if you allocate memory for the texture with something like this
> before operation:
> glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_BYTE,
> NULL);
> ...glCopyTexImage2D function succeeds.

It sounds like the driver is allocating the texture based on the
clipped-to-window size instead of the requested size.


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