http://bugs.freedesktop.org/show_bug.cgi?id=20340
Summary: Fuzzy textures when drawing 1:1 with GL_LINEAR
Product: Mesa
Version: 7.2
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/r300
AssignedTo: [email protected]
ReportedBy: [email protected]
Created an attachment (id=23344)
--> (http://bugs.freedesktop.org/attachment.cgi?id=23344)
Test case
With mesa-libGL-7.2-0.15.fc10.i386 and a rv350, drawing a texture with a filter
of GL_LINEAR in such a way that the texels should map 1:1 onto screen pixels
seems to result in a small offset.
I'll attach a test case (compilation instructions at top), and a screenshot of
the results. The output should be a black and white checkerboard, but if you
blow it up, you'll see gray at the edges.
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