> > Compressed textures also seem to be broken, since they'll raise a FPE:
> > Program received signal SIGFPE, Arithmetic exception.
> > [Switching to Thread -1480239424 (LWP 11180)]
> > 0x9c80da1d in radeon_miptree_create (rmesa=0x9499c48, t=0x9909e80,
> > target=3553, firstLevel=0,
> >     lastLevel=10, width0=1024, height0=1024, depth0=1, bpp=0,
> > tilebits=0, compressed=38)
> >     at radeon_mipmap_tree.c:79
> > 79                              align = 32 / mt->bpp;
> >
> > bpp is derived initially from TexelBytes, which is always 0 for
> > compressed textures.
> 
> I'm probably to blame for that.

I think I've fixed it now, but I'd really appreciate a review of the 
changes I made.

texcmp passes on r200 for me here now.

Dave.

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