I'm in the process of skimming through the 3D programming documentation of the r6xx chips. AMD announced on XDC 2008 to make it public, so it will show up pretty soon. It's one massive beast, more than 650 pages...
Obviously, the first step to get 3D working on r6xx is to update the radeon DRM to support these chips, and I think I've understood enough now to start working on this thing. I assume working in a public user repro is the best way to collaborate, but I'd be fine working in a branch on the main repro or just sending patches, just what fits best. r6xx looks substantially different than previous chipsets, but I think it still fits into the radeon driver. If it turns out that for exposing additional features and using DRI2 it's better to split out parts, that can be decided later on. Any comments on advancing here, or pitfalls to avoid? Has anybody already some ideas how to restructure things if necessary? So long Matthias -- Matthias Hopf <[EMAIL PROTECTED]> __ __ __ Maxfeldstr. 5 / 90409 Nuernberg (_ | | (_ |__ [EMAIL PROTECTED] Phone +49-911-74053-715 __) |_| __) |__ R & D www.mshopf.de ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php -- _______________________________________________ Dri-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/dri-devel
