http://bugs.freedesktop.org/show_bug.cgi?id=15731
--- Comment #3 from Roland Scheidegger <[EMAIL PROTECTED]> 2008-04-28 12:08:40 PST --- (In reply to comment #2) > So it's a hardware limitation? In that case, sorry for wasting your time. If you're talking per-vertex vs. per-pixel fog, both are possible as per GL spec (though per-pixel is the more correct approach). The chip can't really do per-pixel fog (it could do some table-based per-pixel fog but I believe it doesn't really translate to GL, only D3D). In this case the results just happen to be very different for per-pixel vs. per-vertex fog. I think that real world apps would probably make some effort that results don't get that different. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------- This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone -- _______________________________________________ Dri-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/dri-devel
