http://bugs.freedesktop.org/show_bug.cgi?id=14656
Summary: [i965] multiple texture units works incorrect in some
case
Product: Mesa
Version: unspecified
Platform: Other
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i965
AssignedTo: [EMAIL PROTECTED]
ReportedBy: [EMAIL PROTECTED]
CC: [email protected]
System Environment:
--------------------------
--Platform: i965
--Architecture(32-bit,64-bit,compatiblity): all
--2D driver:
commit 4a42b01f5ee5a673716d6959dfe0e693b037eb48
--3D driver:
commit d7cf6a8a697a2fb4da171a36968f65aa0f108b27
--Xserver:
commit 06c968acbf6771d5fed4b12ebd400fea791ea498
--Drm
commit d6098db1409e8ee45052920d3acdd3b6f2cb80aa
--Kernel:
2.6.24-rc5
Bug detailed description:
-------------------------
this issue doesn't happen on i915
this issue doesn't happen in non-DRI mode
here some case means the following sequences:
1. enable, apply, and read back, 2 or more texture units separately, with
GL_DECAL mode
2. then enable and apply 2 or more texture units together, with GL_MODULATE
mode
but it turns out the result is incorrect
Reproduce steps:
----------------
1. start X
2. compile and run attached test case
Current result:
----------------
multiple texture units doesn't work as expected in some case
Expected result:
----------------
multiple texture units should work as expected
--
Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are on the CC list for the bug.
-------------------------------------------------------------------------
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
--
_______________________________________________
Dri-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/dri-devel