On Feb 20, 2008 5:20 AM, Michel Dänzer <[EMAIL PROTECTED]> wrote: > > On Fri, 2008-02-15 at 09:57 -0500, Kristian Høgsberg wrote: > > > > Anyway, the code is out there, shouldn't break anything unless you > > enable it, [...] > > Actually, it looks like you broke at least direct rendering for every > driver that doesn't provide __dri2DriverInitScreen because that symbol > is unresolved when libGL tries to dlopen them.
That doesn't sound right, I haven't touched libGL yet, it doesn't know anything about DRI2 at this point: [EMAIL PROTECTED] mesa]$ grep -i dri2 src/glx/x11/*.[ch] Could you provide a few more details? Kristian ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ -- _______________________________________________ Dri-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/dri-devel
