http://bugs.freedesktop.org/show_bug.cgi?id=13656

           Summary: glCompressedTexImage2DARB/glGetTexImage: texture format
                    not set correctly
           Product: Mesa
           Version: CVS
          Platform: x86 (IA32)
        OS/Version: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/FFB
        AssignedTo: [email protected]
        ReportedBy: [EMAIL PROTECTED]


The following (1., 2.) sequence (level = 1):
0. ...
1. glTexImage2D(GL_TEXTURE_2D, level, internalFormat_a = GL_RGB, ..., *image)
//  wipe out the existing texture image
2. glCompressedTexImage2DARB(GL_TEXTURE_2D, level, internalFormat_b =
GL_COMPRESSED_RGB_S3TC_DXT1_EXT , ..., *image)

causes that the following:
3. glGetTexImage            (GL_TEXTURE_2D, level, ..., *image)

returns the texture image (sets, e.g.  the FetchTexel2Df), assuming texture's
internalFormat_a (internally: texformat_argb8888) instead of internalFormat_b
(internally: texformat_rgb_dxt1). If level = 0, the example works O.K.


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