http://bugs.freedesktop.org/show_bug.cgi?id=13614
Summary: [i915] glBitmap works incorrectly after glDrawPixels()
call
Product: Mesa
Version: unspecified
Platform: Other
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i915
AssignedTo: [email protected]
ReportedBy: [EMAIL PROTECTED]
CC: [EMAIL PROTECTED]
System Environment:
--------------------------
--Platform: FC6
--Xf86_video_intel:6f92200db39a790c95c1fac64baf0bd41a70e481
--Mesa:e2ca788ae700aae75bf8d024c1374c38cc5574f9
--DRM:f1a99ddc14ebca303f20b6c23bd289fc887243ae
--Kernel:2.6.22
Bug detailed description:
--------------------------
This issue doesn't happen in software rendering mode.
And, q965 doesn't have this issue.
glBitmap is affected by a glDrawPixels call before it.
Pls try the attached test case
Reproduce steps:
----------------
start X
compile and run the attached test case
Current result:
----------------
after drawpixel, read out pixels: (0, 0) = (0.000000, 0.000000, 0.000000)
after glBitmap, read out pixels: (0, 0) = (0.027451, 0.027451, 0.027451),
should be (1.000000, 1.000000, 1.000000)
Expected result:
----------------
glBitmap should work correctly
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