http://bugs.freedesktop.org/show_bug.cgi?id=13091





------- Comment #2 from [EMAIL PROTECTED]  2007-11-21 02:55 PST -------
Looking at the structure, it's been overwritten by other data (function
pointers are obviously not function pointers -- one is 1.0f, other is 0). 
Running valgrind, there are a bunch of issues with freeing of shader
structures, so I suspected the glsl work at first.  However, trying to find a
good point to bisect from, I got all the way back to
fe20ac2a6b6bb7dee927ee4040debf16e514a858 (sep 25th) with the same basic
backtrace from glean.  Much earlier than that and I run into compatibility
troubles with the libGL changes from the GLX 1.3 work.

So, when was the last time that glean worked?  I find it hard to believe that
you haven't run glean since late september, so I wonder if I'm looking in the
wrong place.

Also, I was testing on a 965, so I don't think this is a driver-specific issue
(the bug report was put in the 915 category, though I don't see the actual
chipset noted in the report).  Running with software GL, I get a backtrace that
looks like the shader backtraces that valgrind was complaining about.


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