Jerome Glisse wrote:
> Hi,
> 
> So while playing with buffer move i am facing a problem and
> would like to know if anyone ever faced it. I emitting a bitblt
> multi to move data from ttm to vram just after the bitblt multi
> there is a WAIT_UNTIL packet emitted with WAIT_2D_IDLECLEAN,
> WAIT_HOST_IDLECLEAN set however if i add a blit from the destination
> memory to the framebuffer (to see what gets copied) just after
> this wait packet i see garbage and the end of the copied data so
> it's like while doing the second blit the first blit isn't yet
> finished or even started. If i add long enough udelay before emitting
> the wait packet i see data fine.
> 
> My guess is that wait idle doesn't work :( i have tried with setting
> many others (allmost all) wait flags but results stay the them i need
> a udelay.
> 
> Anyone got though/information on that ?

I'm assuming you're doing both blits and the wait using cp mode?
Maybe you need an explicit cache flush after the first blit? (Though I
wouldn't know why, should be the same cache for read and write I think,
unless you're switching from 3d to 2d commands or something). Or maybe
you'd need an explicit WAIT_FOR_IDLE packet3 (or the respective reg
write), if this doesn't help (I guess that's bad for performance, should
likely avoid it unless really necessary.)

Roland

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