http://bugs.freedesktop.org/show_bug.cgi?id=12786
Summary: apply 3D texture after 2D texture works incorrectly on
915 platform
Product: Mesa
Version: CVS
Platform: Other
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i915
AssignedTo: [email protected]
ReportedBy: [EMAIL PROTECTED]
System Environment:
--------------------------
--Platform: FC6
--Xf86_video_intel:56ae767180da4a8bd4b7a4c35b92e019ab67d753
--Mesa:03ff9c96bf73b53c6c95f2db0aa79cfb1ff9eb3b
--DRM:f0fd53f86b30e230f3f34b49b54392d20f053a89
--Kernel:2.6.22
Bug detailed description:
--------------------------
create a 2D texture with border, and apply it to a QUARDS
clean color buffer
then create a 3D texture, with border color set to green, and apply it to a new
QUARDS. since the GL_TEXTURE_WRAP_S is set to GL_CLAMP_TO_EDGE, the left/right
edge should not use the color of border
But it turns out, the QUARDS is drawn as a triangle, which is wrong.
Reproduce steps:
----------------
start X
compile and run attached test case
Current result:
----------------
a triangle is drawn
Expected result:
----------------
QUARDS is drawn correctly
and the left/right edge should not use the color of border
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