http://bugs.freedesktop.org/show_bug.cgi?id=12109

           Summary: Radeon render artifacts with RS480
           Product: DRI
           Version: XOrg CVS
          Platform: x86 (IA32)
        OS/Version: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: libglx
        AssignedTo: [email protected]
        ReportedBy: [EMAIL PROTECTED]


I'm using the xorg-video-ati 6.6.193 driver along with Debian's Mesa
7.0.1. I have a Radeon xpress200M.

I've noticed that render artifacts show up whenever the camera gets too
close to ground level both on Google Earth and Neverwinter Nights. On
the latter, enabling sky boxes can also cause similar artifacts when the
camera is far away from the ground (i.e. close to the sky).

Basically these artifacts appear in the form stray textured polygons
that appear between the camera and the object of interest, thus making
it very hard to see anything at all. These polygons also appear when the
camera is in other positions, only that it seems les common (probably
due to most objects actually being at ground level).

I'm attaching some screenshots that show how the view on Google Earth
deteriorates as you get closer to the floor. The artifacts on NWN are similar.


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