http://bugs.freedesktop.org/show_bug.cgi?id=12054
------- Comment #5 from [EMAIL PROTECTED] 2007-08-18 15:43 PST ------- (In reply to comment #4) > This is what Mesa tells me when I try to play the cinematic: > > Mesa: User error: GL_INVALID_VALUE in glTexImage2D(level=0, width=512, > height=250, depth=1) I fail to see how this could work. The app is trying to submit npot textures to the 2d texture target, which cannot work if the driver doesn't support ARB_texture_npot (and r200 certainly doesn't). When you used the fglrx driver this was presumably on r300 or newer, since 8.40.4 certainly doesn't support r200, and these chip support ARB_texture_npot (well actually r300 doesn't really support it, the driver fakes it as good as it can or may even fall back to sw in some cases, but that's another story). Subsequent subTexImage call will fail too of course. I'm a bit baffled how WoW could make such a mistake, maybe their test for ARB_npot is wrong and they test for ARB_texture_rectangle instead or something. Unless something funky is going on and the height values there turning up are just random garbage... Just to be sure, try a full recompile I've seen strange things happen with partial recompiles... -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ -- _______________________________________________ Dri-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/dri-devel
