http://bugs.freedesktop.org/show_bug.cgi?id=10687
Summary: wrong implement glDrawArray when glPolygonMode is
GL_POINT
Product: Mesa
Version: CVS
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/i915
AssignedTo: [email protected]
ReportedBy: [EMAIL PROTECTED]
CC: [EMAIL PROTECTED]
First set glPolygonMode as GL_POINT, then assign the glVertexPoint and
glNormalPoint, last call glDrawArray to draw a QUAD. The screen will draw a
filled quad instead of four points.
If use soft rendering by removing the 3D driver, the screen will display four
points, it is correct.
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