http://bugs.freedesktop.org/show_bug.cgi?id=10687

           Summary: wrong implement glDrawArray when glPolygonMode is
                    GL_POINT
           Product: Mesa
           Version: CVS
          Platform: x86 (IA32)
        OS/Version: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/i915
        AssignedTo: [email protected]
        ReportedBy: [EMAIL PROTECTED]
                CC: [EMAIL PROTECTED]


First set glPolygonMode as GL_POINT, then assign the glVertexPoint and
glNormalPoint, last call glDrawArray to draw a QUAD. The screen will draw a
filled quad instead of four points. 



If use soft rendering by removing the 3D driver, the screen will display four
points, it is correct.


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