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------- Additional Comments From [EMAIL PROTECTED]  2006-12-28 18:48 -------
(In reply to comment #0)
> Hi, I have some strange trouble with Mesa-6.5.2. When I compile a 'linux-x86'
> version, I get a 'libGL.so.1.5.060502' library, and it works fine with all 
> demos
> and xdemos examples, but it does not support direct rendering.
> 
> In other hand, when I compile mesa in 'linux-dri' or 'linux-dri-x86' mode, I 
> get
> a 'libGL.so.1.2' library that works like real OpenGL 1.2 with DRI support (as
> glxinfo says). But it hasn't some OpenGL 1.5 extensions. Following demos 
> aren't
> working with this version:
This is expected behaviour. The hw does not support everything, so instead of
advertizing all extensions and having awfully slow fallbacks, the extensions not
supported are not even shown.

> arbfslight ("Sorry, this demo requires GL_ARB_fragment_shader")
> fplight ("Sorry, this demo requires GL_NV_fragment_program")
> fslight ("Warning: this program expects OpenGL 2.0" and many messages like 
> that:
> "Mesa 6.5.2 implementation error: User called no-op dispatch function (an
> unsupported extension function?)")
> glslnoise ("Sorry, this demo requires GL_ARB_fragment_shade")
> shadowtex ("Sorry, this demo requires the GL_ARB_depth_texture and 
> GL_ARB_shadow
no way the hw could do these.

> paltex ("Sorry, GL_EXT_paletted_texture not supported")
paletted textures. 
> pointblast ("Sorry, GL_ARB_point_parameters is not supported.")
> spriteblast ("Sorry, this demo requires GL_ARB_point_sprite.")
Hw doesn't support these, the driver could in theory provide some half-useful
fallback.  But apps are happy without them and usually do the "fallback" on
their own just fine.

> stex3d ("Segmentation fault" after "finished setting up 3d texture image.")
This is a bug. The driver does not support 3d textures (there are some problems
with this feature in hardware), you should get a (slow) software fallback (as
it's a 1.2 core feature it must be supported by the driver). Could you provide a
backtrace? Last time I tried that demo on radeon it worked.

> vao_demo (""GL_VERSION = 1.3 Mesa 6.5.2" and Sorry, this program requires
> GL_APPLE_vertex_array_object"")
> arbocclude ("Sorry, this demo requires the GL_ARB_occlusion_query extension")
I guess those two could be supported by hw, but the driver doesn't support it.
          
     
     
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