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------- Additional Comments From [EMAIL PROTECTED]  2006-09-05 16:08 -------
(In reply to comment #41)
> This isn't Mesa, it's Warcraft. So it sounds as if the Mesa drivers cannot 
> allow
> Warcraft to use GL_ARB_vertex_program until Mesa also supports the
> GL_ARB_vertex_blend extension. (Assuming that you didn't mean that Mesa would
> have to support both.)
> 
> According to this link, ATI's own drivers do not support 
> GL_EXT_vertex_weighting:

Right, but they *do* support ARB_vertex_blend.  The odd thing is that Nvidia
doesn't support either extension, and I assume that WoW works on Nvidia
hardware.  I suspect that Nvidia might also be working around this problem *or*
WoW might use GLSL on Nvidia hardware.  The other possability is that the
problems in those programs are generated by Wine, but that seems unlikely.      
    
     
     
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