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https://bugs.freedesktop.org/show_bug.cgi?id=8060
------- Additional Comments From [EMAIL PROTECTED] 2006-09-04 16:56 -------
I have discovered the R200_DEBUG environment variable, and have run celestia
both after a cold boot, and after having fixed the flickering problem as well.
Both debug logs complain of corrupt texture memory:
COLD:
...
leaving r200SanityCmdBuffer
driValidateTextureHeaps: blocks_in_mempool = 2, last_end = 58720256, p->ofs = 0
r200FlushCmdBufLocked: texture memory is inconsistent - expect mangled textures
Syncing in r200FlushCmdBufLocked
...
WARM:
...
leaving r200SanityCmdBuffer
driValidateTextureHeaps: blocks_in_mempool = 43, last_end = 58720256, p->ofs = 0
r200FlushCmdBufLocked: texture memory is inconsistent - expect mangled textures
Syncing in r200FlushCmdBufLocked
r200FlushCmdBufLocked from r200Flush
...
So the "cold" scenario has only 2 blocks in the memory pool before p->ofs = 0,
while the "warm" one has 43. And as for expecting mangled textures, could that
explain what is happening in WoW?
I have attached both R200 debug logs (compressed).
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