There are black grid lines between some terrain tiles in various games I have.
It seems to happen in both software and direct rendering. I'm using this morning's cvs HEAD for mesa and dri. System is dual Opteron. Video card is FireGL X1-128 OS is Gentoo amd64. Attached is a piece of a screenshot from tuxracer. Check out the vertical black line in the sky in the background. That's an edge of a sky polygon. Let me know what other info i can provide.
<<attachment: tux_texture_tile_mismatch.jpg>>
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