There are black grid lines between some terrain tiles in various games I
have.

It seems to happen in both software and direct rendering.

I'm using this morning's cvs HEAD for mesa and dri.
System is dual Opteron.
Video card is FireGL X1-128
OS is Gentoo amd64.

Attached is a piece of a screenshot from tuxracer. Check out the
vertical black line in the sky in the background. That's an edge of a
sky polygon.

Let me know what other info i can provide.

<<attachment: tux_texture_tile_mismatch.jpg>>

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