On Thu, 2006-03-16 at 16:52, Keith Whitwell wrote:
> 2) Interactivity. It is quite possible to have one application which
> does so little rendering per frame that it can run at 3000fps while
> another eg, video-based application does a lot more and can just
> about keep up a 30fps framerate. Consider a situation where both
> applications are running at once. Simple fairness criteria would
> have them running at 1500fps and 15fps respectively - but it seems
> that fairness isn't what is required here. It would be preferable
> give the slower application a greater percentage of the GPU, so
> that it manages eg. 27fps, while the other is scaled down to "only"
> 300fps or so.
What's the point of having one app run faster than the vsync when there
is still contention on another app ? At 60Hz, having the "fast" app do
60fps and the slow one manage 29fps sounds better.
Xav
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