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https://bugs.freedesktop.org/show_bug.cgi?id=5815          
     
           Summary: HW TCL breaks Neverwinter Nights
           Product: Mesa
           Version: CVS
          Platform: PC
        OS/Version: Linux
            Status: NEW
          Severity: normal
          Priority: P2
         Component: Drivers/DRI/r300
        AssignedTo: [email protected]
        ReportedBy: [EMAIL PROTECTED]


The change in revision 1.45 of r300_context.c makes Neverwinter Nights crash
reproducably in some scenes.

To reproduce:
Create a new character and choose the monk class. When you customize the
character, try to switch to another set of clothes, and it should crash.

I've ran NWN with bugle; these are the last few GL calls NWN does before it 
crashes:

trace.call: glDisable(GL_ALPHA_TEST)
trace.call: glBindTexture(GL_TEXTURE_2D, 131)
trace.call: glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP)
trace.call: glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP)

When I reversed the offending diff to make it work again, the following two
calls showed up in the log (after the calls above):

trace.call: glEnable(GL_TEXTURE_GEN_S)
trace.call: glEnable(GL_TEXTURE_GEN_T)

No clue whether it means anything, but the gloss and texcyl demos don't crash (I
tried them cause I noticed they were also doing glTexGeni calls with the same
parameters).          
     
     
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