Hi, What about early z test ? AFAIK default is early z test on (only for alpha textures is off). Look for update_early_z function.
Peter Zubaj On Saturday 21 January 2006 19:14, Jerome Glisse wrote: > Hi, > > Write to depth in fragment program doesn't work. > Looking at fglrx dump, shows that sometimes fglrx > doesn't even set the R300_PFS_NODE_OUTPUT_DEPTH. > Also using a fragment program very similar to one > produced by fglrx doesn't work. I (Ben too) suspect > that we miss somethings elsewhere. > Did anyone already looked at that ? > > Btw after talking with Ben Skeggs we agreed on keeping > is code for swizzling so i will remove r300_fragprog_swz.c > anyway it was never used in the cvs code. > > best, > Jerome Glisse > ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 -- _______________________________________________ Dri-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/dri-devel
