Hi,

What about early z test ? AFAIK default is early z test on (only for alpha 
textures is off). Look for update_early_z function. 

Peter Zubaj

On Saturday 21 January 2006 19:14, Jerome Glisse wrote:
> Hi,
>
> Write to depth in fragment program doesn't work.
> Looking at fglrx dump, shows that sometimes fglrx
> doesn't even set the R300_PFS_NODE_OUTPUT_DEPTH.
> Also using a fragment program very similar to one
> produced by fglrx doesn't work. I (Ben too) suspect
> that we miss somethings elsewhere.
> Did anyone already looked at that ?
>
> Btw after talking with Ben Skeggs we agreed on keeping
> is code for swizzling so i will remove r300_fragprog_swz.c
> anyway it was never used in the cvs code.
>
> best,
> Jerome Glisse
>


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