Aapo Tahkola wrote:
Alright. Have you been able to reproduce this with any other app?
Perhaps if it hits in menus it might be able to track it down but I wouldnt try 
it otherwise.
Also, does it lock always at the same time or is it random?


No only Quake 3. in-game lockups are rare, most happens when loading maps (might be locking up on the first frame) the worst map is Q3DM0, which might help track it down. Also r_texturebits "32" vs. r_texturebits "16" increases the chance of a lockup.


Could you try Q3DM0 with this patch applied to r300_render.c ?
It should ignore all rendering commands at around time leaving menu.
Let me know if you cant reproduce the lock with it.

BTW, "killall -15 quake3.x86; xrandr -s 0" might be handy if it doesnt lock...

it does still lockup, I can kill quake3, but am unable to recover the screen. the last screen is "loading SOUNDS"...


Rune Petersen


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