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https://bugs.freedesktop.org/show_bug.cgi?id=4799          
     
           Summary: radeon driver should support 3d texture maps without
                    raster fallback
           Product: Mesa
           Version: CVS
          Platform: PC
        OS/Version: Linux
            Status: NEW
          Severity: enhancement
          Priority: P2
         Component: Drivers/DRI/Radeon
        AssignedTo: [email protected]
        ReportedBy: [EMAIL PROTECTED]


the radeon driver currently does not support 3d texture maps, causing a raster
fallback. However, the hardware can do it, although with some limitations (not
more than one volume texture + one other texture simultaneously, no mipmaps).
I'll attach a patch which tries to address this, though I can't test it right
now (other than it compiles). Mipmaps are simply ignored (same as is already
done with cube maps, dunno, should there be a incredibly slow raster fallback
instead, or behaviour depend on if auto-mipmapping was used, or even a driconf
option?).          
     
     
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