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https://bugs.freedesktop.org/show_bug.cgi?id=4499
------- Additional Comments From [EMAIL PROTECTED] 2005-09-27 05:41 -------
Created an attachment (id=3413)
--> (https://bugs.freedesktop.org/attachment.cgi?id=3413&action=view)
remove texrect fallback, enable texgen for r/q coords
Ok here's something to play with. This patch kills the texrect tcl fallback,
and at the same time tries to fix issues with (tcl) texcoord/texgen/texmat
handling. Unfortunately, I can't test it right now, any volunteers (I did get
projtex to work with some quick hack, as well as get correct texcoords for
texrect with another quick hack, but I don't have the card here now to test)?
It's based on lots of assumptions, so even apart from coding errors I wouldn't
be surprised if it doesn't quite work correctly - in theory this should even
fix ut2k3 shadow projectors (though I'm not sure 2 texture units are enough to
get them enabled at all).
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