Alan Cox wrote:
I agree fully. For Xv the bounce-buffer copy is quite cheap (system to system memcpy), rarely used and the size of the buffer is seldom altered. For EXA the situation will be very different.On Sul, 2005-09-25 at 15:06 +0200, Thomas Hellstrom wrote: For OpenGL, the application will primarily be texture downloads from frame-buffer to system and I'm not sure that Mesa takes into account padding / alignment either? /Thomas ------------------------------------------------------- SF.Net email is sponsored by: Tame your development challenges with Apache's Geronimo App Server. Download it for free - -and be entered to win a 42" plasma tv or your very own Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php -- _______________________________________________ Dri-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/dri-devel |
- Re: via PCI DMA blitblt added. Alan Cox
- Re: via PCI DMA blitblt added. Thomas Hellstrom
