I'm not sure if this is on topic, but I figured out how to parameterize GL so that it can emulate the N64's lighting unit (using vertex arrays). While that seemed to work well enough, I noticed that in doing so, the system was nolonger processing the color array! Is this normal behavior? What do I do in order to use both smoothshading and lighting?
-- thanx. -- Friends don't let friends use GCC 3.4.4 GCC 3.3.6 produces code that's twice as fast on x86! ------------------------------------------------------- SF.Net email is Sponsored by the Better Software Conference & EXPO September 19-22, 2005 * San Francisco, CA * Development Lifecycle Practices Agile & Plan-Driven Development * Managing Projects & Teams * Testing & QA Security * Process Improvement & Measurement * http://www.sqe.com/bsce5sf -- _______________________________________________ Dri-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/dri-devel
