I'm not sure if this is on topic, but I figured out how to parameterize
GL so that it can emulate the N64's lighting unit (using vertex arrays).
While that seemed to work well enough, I noticed that in doing so, the
system was nolonger processing the color array! Is this normal behavior?
What do I do in order to use both smoothshading and lighting?

-- thanx.


-- 
Friends don't let friends use GCC 3.4.4
GCC 3.3.6 produces code that's twice as fast on x86!


-------------------------------------------------------
SF.Net email is Sponsored by the Better Software Conference & EXPO
September 19-22, 2005 * San Francisco, CA * Development Lifecycle Practices
Agile & Plan-Driven Development * Managing Projects & Teams * Testing & QA
Security * Process Improvement & Measurement * http://www.sqe.com/bsce5sf
--
_______________________________________________
Dri-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to