On Tue, Aug 23, 2005 at 11:04:22AM -0700, Ian Romanick wrote:
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> Stephane Marchesin wrote:
> 
> > Also, with the current log design for the memory manager, it is possible
> > for a rogue process to make the log wrap and not call the
> > force_log_update ioctl, thus being able to create some kind of race
> > condition where the drm believes it still owns the memory but another
> > process has allocated it.
> 
> The log design presents numerous opportunities for rogue processes to do
> bad things.  At some level, that's inherent in the nature of direct
> rendering.  If you don't trust the processes, don't enable direct rendering.

Considering one of the major uses for direct rendering is games I don't 
think that idea will work.

-- 
Ville Syrjälä
[EMAIL PROTECTED]
http://www.sci.fi/~syrjala/


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