Dave Airlie wrote:
Hi, (mainly KeithW)

I'm looking at the current i915 mem manager which shares the LRU texture
area with client side textures which would be useful in my system, as I
want to have the AGP texturing but also some client side textures...

a) should it work? (given I don't really care about backwards compat)
b) do I still need to use glxMesaAllocateMemory and friends?

It'd probably work fine, it's still a bit of a hack though. Maybe it's time to really do the work on a proper manager? I'm at a point where I can put a bit of time into that.

Keith


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