Hi,
I've just tried out the r300 driver - works remarkably well for "untested and 
broken" code.

I've run into 2 bugs though:
It doesn't work well if the display uses 16 bpp (24 bpp works perfectly) -- 3D 
in 16 bpp is pretty badly misrendered (sample attached; 2D works well w/ r300 
DRI even at 16 bpp) -- mixed with a random section of the rest of the screen, 
wrong colors, and drawn way too large (but close enough to the expected 
output to recognize it).

The 2nd bug is that tuxkart (http://tuxkart.sf.net/) segfaults when starting a 
game -- apparently the driver is returning a wrong value (or NULL pointer?) 
somewhere. The game works on r200 and i855; didn't have the time to do a lot 
of debugging yet.

Any ideas?

Thanks,
bero

<<attachment: glxgears.png>>

Reply via email to