Michel DÃnzer wrote:
On Thu, 2005-03-03 at 20:22 +0100, Roland Scheidegger wrote:
Michel DÃnzer wrote:
On Wed, 2005-03-02 at 16:11 +0100, Marcello Maggioni wrote:
When using HW TCL in Tuxracer or PPRacer (that is essentially the same
game) with my Radeon 8500 with DRI drivers dated 25 february 2005 you
can see that there are problems with light reflection in those places
where there's ice (for example in the first stage that is full of ice
pools ) .
You mean the flickering? That's probably Z fighting, most likely a
problem in the game itself. You should bring this up with the PPRacer
project, now that there's active development there...
No, this is a result of the tcl fallback used for the GL_SPHERE_MAP
texgen (it is z fighting I guess).
Sure, but Brian told me the application has to be prepared for and deal
with this.
Really? Interesting. What does it have to do? I never really understood
what exactly caused the z-fighting issues with the fallbacks.
Roland
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