> Maybe GL_ATI_fragment_shader?

when I check in the r200 code it'll break doom for sure as I think the
vertex program stuff gets a bit messed up.. but my current version just
draws a completely black screen so not much use for anything... :-)

Dave.


> ----- Initializing Decls -----
> ------------------------------
> ------- Initializing renderSystem --------
> using ARB renderSystem
> renderSystem initialized.
> --------------------------------------
> 5151 strings read from strings/english.lang
> Couldn't open journal files
> couldn't exec editor.cfg
> execing default.cfg
> execing DoomConfig.cfg
> couldn't exec autoexec.cfg
> 5151 strings read from strings/english.lang
> ----- Initializing Sound System ------
> sound system initialized.
> --------------------------------------
> ----- R_InitOpenGL -----
> dlopen(libGL.so.1)
> Open X display
> Initializing OpenGL display
> Using XFree86-VidModeExtension Version 2.2
> DGA DirectVideo Mouse (Version 2.0) initialized
> XFree86-VidModeExtension: Ignored on non-fullscreen
> Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
> GL_RENDERER: Mesa GLX Indirect
> GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multitexture
> GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow
> GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_cube_map
> GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
> GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
> GL_ARB_transpose_matrix GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra
> GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_logic_op
> GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint
> GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord
> GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters
> GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color
> GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side
> GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D
> GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine
> GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias GL_EXT_texture_object
> GL_EXT_texture_rectangle GL_EXT_vertex_array GL_APPLE_packed_pixels
> GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once
> GL_ATIX_texture_env_combine3 GL_IBM_texture_mirrored_repeat
> GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture
> GL_NV_blend_square GL_NV_point_sprite GL_NV_texgen_reflection
> GL_NV_texture_rectangle GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp
> GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture
> GL_SGIX_shadow GL_SGIX_shadow_ambient GL_SUN_multi_draw_arrays
>
> ------- Input Initialization -------
> XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK
> XKB extension present on server ( 0x1:0x0 )
> ------------------------------------
> ----------- OSS Sound Initialization -----------
> opened sound device '/dev/dsp'
> /dev/dsp - bit rate: 16, channels: 2, frequency: 44100
> ------------------------------------------------
> ...using GL_ARB_multitexture
> ...using GL_ARB_texture_env_combine
> ...using GL_ARB_texture_cube_map
> ...using GL_ARB_texture_env_dot3
> ...using GL_ARB_texture_env_add
> X..GL_ARB_texture_non_power_of_two not found
> X..GL_ARB_texture_compression not found
> X..GL_EXT_texture_filter_anisotropic not found
> ...using GL_EXT_texture_lod
> ...using GL_1.4_texture_lod_bias
> X..GL_EXT_shared_texture_palette not found
> ...using GL_EXT_texture3D
> ...using GL_EXT_stencil_wrap
> X..GL_NV_register_combiners not found
> ...using GL_EXT_stencil_two_side
> X..GL_ATI_fragment_shader not found
> X..GL_ATI_text_fragment_shader not found
> X..GL_ARB_vertex_buffer_object not found
> X..GL_ARB_vertex_program not found
> X..GL_ARB_fragment_program not found
> X..EXT_depth_bounds_test not found
> ---------- R_NV20_Init ----------
> Not available.
> ----------- R200_Init -----------
> Not available.
> ---------- R_ARB2_Init ----------
> Not available.
> ---------- R_Exp_Init -----------
> Disabled at compile time.
> ---------------------------------
> ----- R_ReloadARBPrograms -----
> glprogs/test.vfp: GL_VERTEX_PROGRAM_ARB not available
> glprogs/test.vfp: GL_FRAGMENT_PROGRAM_ARB not available
> glprogs/interaction.vfp: GL_VERTEX_PROGRAM_ARB not available
> glprogs/interaction.vfp: GL_FRAGMENT_PROGRAM_ARB not available
> glprogs/bumpyEnvironment.vfp: GL_VERTEX_PROGRAM_ARB not available
> glprogs/bumpyEnvironment.vfp: GL_FRAGMENT_PROGRAM_ARB not available
> glprogs/ambientLight.vfp: GL_VERTEX_PROGRAM_ARB not available
> glprogs/ambientLight.vfp: GL_FRAGMENT_PROGRAM_ARB not available
> glprogs/shadow.vp: GL_VERTEX_PROGRAM_ARB not available
> glprogs/R200_interaction.vp: GL_VERTEX_PROGRAM_ARB not available
> glprogs/nv20_bumpAndLight.vp: GL_VERTEX_PROGRAM_ARB not available
> glprogs/nv20_diffuseColor.vp: GL_VERTEX_PROGRAM_ARB not available
> glprogs/nv20_specularColor.vp: GL_VERTEX_PROGRAM_ARB not available
> glprogs/nv20_diffuseAndSpecularColor.vp: GL_VERTEX_PROGRAM_ARB not available
> glprogs/environment.vfp: GL_VERTEX_PROGRAM_ARB not available
> glprogs/environment.vfp: GL_FRAGMENT_PROGRAM_ARB not available
> -------------------------------
> WARNING: vertex array range in virtual memory (SLOW)
> signal caught: Segmentation fault
> si_code 1
> Trying to exit gracefully..
> Shutting down sound hardware
> ----------- OSS Sound Shutdown -----------
> unmap dma sound buffer
> close sound device
> ------------------------------------------
> idRenderSystem::Shutdown()
>
>
> -------------------------------------------------------
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-- 
David Airlie, Software Engineer
http://www.skynet.ie/~airlied / airlied at skynet.ie
pam_smb / Linux DECstation / Linux VAX / ILUG person



-------------------------------------------------------
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Read honest & candid reviews on hundreds of IT Products from real users.
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