> Maybe GL_ATI_fragment_shader? when I check in the r200 code it'll break doom for sure as I think the vertex program stuff gets a bit messed up.. but my current version just draws a completely black screen so not much use for anything... :-)
Dave. > ----- Initializing Decls ----- > ------------------------------ > ------- Initializing renderSystem -------- > using ARB renderSystem > renderSystem initialized. > -------------------------------------- > 5151 strings read from strings/english.lang > Couldn't open journal files > couldn't exec editor.cfg > execing default.cfg > execing DoomConfig.cfg > couldn't exec autoexec.cfg > 5151 strings read from strings/english.lang > ----- Initializing Sound System ------ > sound system initialized. > -------------------------------------- > ----- R_InitOpenGL ----- > dlopen(libGL.so.1) > Open X display > Initializing OpenGL display > Using XFree86-VidModeExtension Version 2.2 > DGA DirectVideo Mouse (Version 2.0) initialized > XFree86-VidModeExtension: Ignored on non-fullscreen > Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. > GL_RENDERER: Mesa GLX Indirect > GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multitexture > GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow > GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_cube_map > GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar > GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat > GL_ARB_transpose_matrix GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra > GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_logic_op > GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint > GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord > GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters > GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color > GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side > GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D > GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine > GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias GL_EXT_texture_object > GL_EXT_texture_rectangle GL_EXT_vertex_array GL_APPLE_packed_pixels > GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once > GL_ATIX_texture_env_combine3 GL_IBM_texture_mirrored_repeat > GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture > GL_NV_blend_square GL_NV_point_sprite GL_NV_texgen_reflection > GL_NV_texture_rectangle GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp > GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture > GL_SGIX_shadow GL_SGIX_shadow_ambient GL_SUN_multi_draw_arrays > > ------- Input Initialization ------- > XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK > XKB extension present on server ( 0x1:0x0 ) > ------------------------------------ > ----------- OSS Sound Initialization ----------- > opened sound device '/dev/dsp' > /dev/dsp - bit rate: 16, channels: 2, frequency: 44100 > ------------------------------------------------ > ...using GL_ARB_multitexture > ...using GL_ARB_texture_env_combine > ...using GL_ARB_texture_cube_map > ...using GL_ARB_texture_env_dot3 > ...using GL_ARB_texture_env_add > X..GL_ARB_texture_non_power_of_two not found > X..GL_ARB_texture_compression not found > X..GL_EXT_texture_filter_anisotropic not found > ...using GL_EXT_texture_lod > ...using GL_1.4_texture_lod_bias > X..GL_EXT_shared_texture_palette not found > ...using GL_EXT_texture3D > ...using GL_EXT_stencil_wrap > X..GL_NV_register_combiners not found > ...using GL_EXT_stencil_two_side > X..GL_ATI_fragment_shader not found > X..GL_ATI_text_fragment_shader not found > X..GL_ARB_vertex_buffer_object not found > X..GL_ARB_vertex_program not found > X..GL_ARB_fragment_program not found > X..EXT_depth_bounds_test not found > ---------- R_NV20_Init ---------- > Not available. > ----------- R200_Init ----------- > Not available. > ---------- R_ARB2_Init ---------- > Not available. > ---------- R_Exp_Init ----------- > Disabled at compile time. > --------------------------------- > ----- R_ReloadARBPrograms ----- > glprogs/test.vfp: GL_VERTEX_PROGRAM_ARB not available > glprogs/test.vfp: GL_FRAGMENT_PROGRAM_ARB not available > glprogs/interaction.vfp: GL_VERTEX_PROGRAM_ARB not available > glprogs/interaction.vfp: GL_FRAGMENT_PROGRAM_ARB not available > glprogs/bumpyEnvironment.vfp: GL_VERTEX_PROGRAM_ARB not available > glprogs/bumpyEnvironment.vfp: GL_FRAGMENT_PROGRAM_ARB not available > glprogs/ambientLight.vfp: GL_VERTEX_PROGRAM_ARB not available > glprogs/ambientLight.vfp: GL_FRAGMENT_PROGRAM_ARB not available > glprogs/shadow.vp: GL_VERTEX_PROGRAM_ARB not available > glprogs/R200_interaction.vp: GL_VERTEX_PROGRAM_ARB not available > glprogs/nv20_bumpAndLight.vp: GL_VERTEX_PROGRAM_ARB not available > glprogs/nv20_diffuseColor.vp: GL_VERTEX_PROGRAM_ARB not available > glprogs/nv20_specularColor.vp: GL_VERTEX_PROGRAM_ARB not available > glprogs/nv20_diffuseAndSpecularColor.vp: GL_VERTEX_PROGRAM_ARB not available > glprogs/environment.vfp: GL_VERTEX_PROGRAM_ARB not available > glprogs/environment.vfp: GL_FRAGMENT_PROGRAM_ARB not available > ------------------------------- > WARNING: vertex array range in virtual memory (SLOW) > signal caught: Segmentation fault > si_code 1 > Trying to exit gracefully.. > Shutting down sound hardware > ----------- OSS Sound Shutdown ----------- > unmap dma sound buffer > close sound device > ------------------------------------------ > idRenderSystem::Shutdown() > > > ------------------------------------------------------- > SF email is sponsored by - 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Start reading now. > http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click > -- > _______________________________________________ > Dri-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/dri-devel > -- David Airlie, Software Engineer http://www.skynet.ie/~airlied / airlied at skynet.ie pam_smb / Linux DECstation / Linux VAX / ILUG person ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click -- _______________________________________________ Dri-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/dri-devel
