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https://bugs.freedesktop.org/show_bug.cgi?id=1731
------- Additional Comments From [EMAIL PROTECTED] 2005-02-05 09:48 -------
OK, tested with vdma off which works around the lockup and as expected there
still are some residual problems with moving windows ... try adding
glEnable (GL_SCISSOR_TEST);
glScissor (20, 20, 100, 100);
to init() in Mesa/progs/redbook/hello.c and you'll see that the scissor doesn't
move with the window.
Seems the easiest fix would just to create a temporary rectangle to
pass to savageIntersectClipRects in savageFlushCmdBufLocked from
ctx->Scissor and the current window position. There also looks like there
is a lot of dead code in savage_state.c about scissoring that could be
cleaned up.
Looks like
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