Vladimir Dergachev wrote:
>
> Turns out small modification of single texture pixel shader was all
> required to get alpha channel working in textures.
>
> I retagged jump_and_click, q3demo is now definitely playable, albeit
> burn marks are screwed up for some reason - possibly because we do not
> handle Polygon.OffsetFill ?
>
> Also, there is some sort of weird bug where textures with alpha are
> checkered - there are rectangles missing in a checkered pattern, which
> is most visible on large letters.

Very nice.

Though I'm missing som textures. Allways the same, and the missing are all above arches.
Also the podium looks a bit strange.


screenshot:
http://home19.inet.tele.dk/runner/images/shot0000.png

Rune Petersen


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