Am Samstag, den 29.01.2005, 17:25 -0500 schrieb Vladimir Dergachev:
> 
> On Sun, 30 Jan 2005, Hamie wrote:
> 
> >
> > It's working...
> >
> > Mostly... I get pretty good rates on glxgears... But get a funny error 
> > about 
> > not enought verticies...
> >
> > [EMAIL PROTECTED]:~$ glxgears
> > r300NewProgram, target=34336, id=0
> > vertex prog
> > r300NewProgram, target=34820, id=0
> > fragment prog
> > r300NewProgram, target=35104, id=0
> > ati fragment prog
> > Using 8 maximum texture units..
> > r300_render.c:r300_get_primitive_type Not enough vertices to draw primitive 
> > 08 - help me !
> > 8143 frames in 5.0 seconds = 1628.600 FPS
> > 8310 frames in 5.0 seconds = 1662.000 FPS
> > 8241 frames in 5.0 seconds = 1648.200 FPS
> > 8326 frames in 5.0 seconds = 1665.200 FPS
> > 8304 frames in 5.0 seconds = 1660.800 FPS
> > 8317 frames in 5.0 seconds = 1663.400 FPS
> >
> >
> > Not sure if anyone else gets it... I have to take a look & see if I 
> > undertsand why I get it.
> 
> Looks like everyone gets it - glxgears has begin/end pair with only two 
> vertices for a triangle primitive - maybe a bug..

I saw something like this too, when I implemented and debugged the
savage fast path. I don't think it's glxgear's fault. More likely a
problem further up in the mesa pipeline. (or are you bypassing the
pipeline in the r300 driver?) The t_dd_dmatmp.h template ignores extra
vertices that don't add up to a whole primitive. I guess you could do
the same.

> 
>                             best
> 
>                                Vladimir Dergachev

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