On Tue, 11 Jan 2005, Keith Conger wrote:
Hi,
Checkout cvs today, looks like you switched this back?This is probably because I left the pipeline using agp buffer upload of vertices instead of immediate one.
Try editint r300_render.c, r300_run_render function to make sure it calls r300_run_immediate_render and not *vb* version.
Yep. I found out that such use of AGP space corrupts texture structures.
It'd be nice if someone who knows how Mesa includes work (i.e. the template stuff used in mga driver..) or has time to study their usage
converts r300_render.c to the proper way of things.
Especially as Aapo Tahkola has added to r300_demo a demonstration of drawing using element buffers.
Also, could you try putting the following fragment in r300_render.c r300_run_immediate_render (and/or *vb* counterpart):
reg_start(0x2140, 0); e32(2);
(Also try 0 and 1).
Tried this gears still draw outside the window.
Is there any difference at all ? What about texture programs like NeHe lesson 06 ?
best
Vladimir Dergachev
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