Am Samstag, den 08.01.2005, 20:54 -0500 schrieb Alex Deucher: > On Sat, 8 Jan 2005 21:18:24 +0000 (UTC), Martin Lucina <[EMAIL PROTECTED]> > wrote: > > Hi Felix, > > > > > [... new Savage DRM ...] > > > > I just tried this code via John's experimental Xorg packages at > > www.nixnuts.net. > > 400fps in glxgears, which is cute -- I never thought this laptops (Toshiba > > Portege 7220cte) video card would see OpenGL. :-) > > > > Neverball also works fine and is quite playable at 1024x768/16bpp, with > > reflection turned off. Also, the Cube 3D FPS engine > > (http://wouter.fov120.com/cube/) appears to work quite well. [1] > > > > Haven't tried much else... but it's very impressive. Thanks a lot for the > > hard > > work. Call me up for a beer if you are around Slovakia sometime. > > > > I had to set ShadowStatus to true as you describe, otherwise I would get > > lockups > > when (e.g.) trying to move a running glxgears window. > > perhaps we should make shadowstatus default to on.
With DRI disabled the shadow status page is in frame buffer memory. On my ProSavageDDR that leads to a chip lockup. Therefore I'd prefer to enable ShadowStatus by default only if DRI is enabled or print a Warning/Error message to the log if DRI is enabled without shadow status. > > Alex > -- | Felix K�hling <[EMAIL PROTECTED]> http://fxk.de.vu | | PGP Fingerprint: 6A3C 9566 5B30 DDED 73C3 B152 151C 5CC1 D888 E595 | ------------------------------------------------------- The SF.Net email is sponsored by: Beat the post-holiday blues Get a FREE limited edition SourceForge.net t-shirt from ThinkGeek. It's fun and FREE -- well, almost....http://www.thinkgeek.com/sfshirt -- _______________________________________________ Dri-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/dri-devel
