>>
>> What the command verifier does is that it lets commands thrugh that is
>> knows:
>>
>> 1. Only accesses the 2D-engine or Mpeg engine through writes. (Other
>> areas
>> are blocked).
>> 2. Does not attempt to fetch memory contents from system memory.
>> 3. Does not attempt to fetch memory contents from AGP memory that is
>> outside
>> the user-mappable range (textures).
>>
>> Frame-buffer memory is considered open territory, as is the
>> user-mappable
>> part of AGP-memory. Note that the AGP command buffers must NOT reside in
>> the
>> user-mappable parts of AGP-memory.
>
> I see. Thank you !
>
> Is it true then that on Unichrome all vertex data is "immediate" - i.e.
> embedded in the command stream ? This is as opposed to saving it in a
> separate array in AGP memory and only issuing a command to load pointers
> to it via command stream.
>
>                     best
>
>                       Vladimir Dergachev
>

Yes, that's true as far as I can tell. Texture data is, however, saved in
AGP memory and pointed to by the command stream. This involves allocating
a piece of mappable AGP memory from the drm AGP memory allocator, putting
the data in it and send pointers over the command stream.


/Thomas


>>
>> Regards
>> /Thomas
>>
>>
>>
>>
>>
>>
>>
>>>>
>>>> /Thomas
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>>
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>>>>
>>>>
>>>>
>>>>
>>
>>
>




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