Am Mittwoch, 1. Dezember 2004 17:13 schrieb Rogier Stam:
> Dieter N�tzel wrote:
> >Am Mittwoch, 1. Dezember 2004 02:48 schrieb
[EMAIL PROTECTED]:
> >>Hi Roland,
> >>
> >>If you move glxgears down below about half of the screen you won't see
> >>anything anymore. Within the top half it looks about the same, although
> >>moving it from left to right can cause parts to appear or disappear.
> >>I'll check the offsets tonight.
> >
> >Soo, you are at 'my' r200 observation;-)
> >But at the bottom there are some pixels not all vanished.
> >Moving left to right or the like show sometimes some parts.
> >
> >Disabling RADEON_Z_HIERARCHY_ENABLE bring all lines to life.
> >
> >/* if (rmesa->r200Screen->chipset & R200_CHIPSET_REAL_R200)
> > rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |=
> >RADEON_Z_HIERARCHY_ENABLE; */
> >
> >I'm in preparation of a new Mesa/DRI CVS copy with
> >hyperz-dri-7.patch
> >hyperz-drm-15.patch
> >r100-readpixels-3.patch
> >r200_pntparam_1.diff
> >because all went well (with the above change), but quake3 (quake3-smp)
> > start with only black window. Maybe this is TLS related, which I have in
> > for several months, now.
> >
> >-Dieter
> >
> >PS Roland, do you need current r200 'pictures'?
>
> Actually, Roland had a suggestion regarding seting the tileoffset from
> *16 to *32. This helps a bit in my case. I suggest you also try this
> one. Maybe it will help for you too. It doesn't fix the entire problem,
> but it does make it better. Note that I also tried *24, *40, *48, *64
> and *128. *32 gives the most stable and also in picture the best result.
> The others definetly don't improve things...
I'm playing with it, but all other then 16 (as far as i am ;-) give your
described results.
Could you try this (from Roland, too) in the meantime.
I running my r200 with it since drm-15 came out.
--- radeon_state.c.orig 2004-11-11 22:08:37.000000000 +0100
+++ radeon_state.c.aktuell 2004-11-13 14:08:32.000000000 +0100
@@ -894,7 +894,8 @@
}
else {
/* FIXME : reverse engineer that for Rx00 cards */
- clearmask = (0xff<<22)|(0xff<<6)| 0x003f003f;
+ /* clearmask = (0xff<<22)|(0xff<<6)| 0x003f003f; */
+ clearmask = 0x0;
-Dieter
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