Am Donnerstag, 4. November 2004 23:45 schrieb Dieter N�tzel:
> Am Mittwoch, 3. November 2004 23:41 schrieb Stephane Marchesin:
> > Hi again,
> >
> > I managed to screw up and send the wrong drm patch, an "else" is missing
> > (the one that decides whether hyper z clear or standard z clear happens,
> > thus both clears happen without this else). A little problem is also
> > fixed in the dri patch. That said, the benchmark number still apply.
> > I'll blame this on murphy. The correct patches are attached.
>
> hyperz-drm-10.patch
>
> Worse things on r200.
Texture (re) draw.
texcyl IS fine.
gears, gloss, isosurf show mostly nothing.
ipers very few pixels/spheres with and without 'texture' (t) , but little
faster.
quake3-smp
Startup is fine.
Next screen only corrupted at the top (texture).
!!! But 640x480 now @ 206 fps !!!
-Dieter
> > +++ shared/radeon_state.c 3 Nov 2004 22:18:23 -0000
> > @@ -780,11 +780,106 @@
>
> 303a304,309
>
> > */
> > - if ( (dev_priv->microcode_version==UCODE_R200) &&
> > + else if ( (dev_priv->microcode_version==UCODE_R200) &&
> > (flags & (RADEON_DEPTH | RADEON_STENCIL)) ) {
> >
> > int tempPP_CNTL;
>
> Jacek.patch needed!
>
> I'll try with fewer changes step by step.
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