I know someone asked a while back but I'm not sure anyone concluded what
was happening...

Last night I decided to give the d3demo a go on my r9200 under DRI, my
first attempt involved pointing LIBGL_DRIVERS_PATH to my S3TC enabled
Mesa tree, this works for me for a number of games and seems fine,

however Doom 3 report indirect rendering when I do this, it looks like it
is something to do with the way it dlopens, if I build the dri driver via
my Xorg tree (i.e. just point extras/Mesa at my Mesa tree and rebuild the
r200 driver), it works fine..

So whats the major difference between a dri driver built in mesa and in
Xorg? (should I suspect PTHREADS?)

Dave.

-- 
David Airlie, Software Engineer
http://www.skynet.ie/~airlied / airlied at skynet.ie
pam_smb / Linux DECstation / Linux VAX / ILUG person



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