Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://freedesktop.org/bugzilla/show_bug.cgi?id=1509 Summary: GL_ADD is broken Product: Mesa Version: CVS Platform: PC OS/Version: Linux Status: NEW Severity: normal Priority: P2 Component: Drivers/DRI/Unichrome AssignedTo: [EMAIL PROTECTED] ReportedBy: [EMAIL PROTECTED] BugsThisDependsOn: 1508
At least for GL_ALPHA textures, to code for GL_ADD is *identical* to the code for GL_MODULATE. Based on the understanding of the Unichrome hardware that I've been able to gather by examining the code, the implementation of GL_MODULATE is correct. That means that the implementation of GL_ADD must be wrong. The real "fix" for this bug will be to replace the classic texture environment code, which includes GL_ADD (via GL_ARB_texture_env_add), with derived GL_COMBINE state. -- Configure bugmail: https://freedesktop.org/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------- This SF.net email is sponsored by: IT Product Guide on ITManagersJournal Use IT products in your business? Tell us what you think of them. Give us Your Opinions, Get Free ThinkGeek Gift Certificates! Click to find out more http://productguide.itmanagersjournal.com/guidepromo.tmpl -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
