I downloaded the latest savage and common snapshots today, and I have a few notes (thanks for the great work!): - The snapshots do not work out-of-the-box on 2.6 kernels -- the 2.6 DRM must be downloaded from CVS installed separately (this does not seem to be documented) - My previously reported problem with glDrawPixels is still happens. Card is S3 Inc. SuperSavage IX/C SDR (rev 05) on ThinkPad T23. The problem seems to be that glDrawPixels doesn't work to the back buffer. For example, the 'drawpix' demo shows blackness until the 'f' key is pressed to switch drawing to the front buffer. Drawpix works normally when LIBGL_ALWAYS_INDIRECT is set.
It would appear that glDrawPixels is copying pixels to the wrong place. For example, see http://69.5.151.193/~sdh4/dribug.png. The black and colored stripes in this picture are texture portions corrupted by glDrawPixels. (There is supposed to be a map display in the lower right. The glDrawPixels() is supposed to copy this into the back buffer, instead it ends up splattered over the textures). In addition, if you look at the word 'East -76.' in the picture (under 'Marine park'), that text was written with glutBitmapCharacter() (translates to glBitmap()) to the (2D orthogonal) back buffer. Thanks, Steve ------------------------------------------------------- This SF.net email is sponsored by: IT Product Guide on ITManagersJournal Use IT products in your business? Tell us what you think of them. Give us Your Opinions, Get Free ThinkGeek Gift Certificates! Click to find out more http://productguide.itmanagersjournal.com/guidepromo.tmpl -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
