Now I can do stuff with my r200 which I've done two years ago with my Voodoo 
5500 AGP. - GREAT!

Several 'ipers', 'gloss', 'gears' and 'isosurf' run in parallel, now.
Even two quake3-smp instances run (timedemo 1; demo four) for some 
seconds...;-)))

Only problem I've found is some 'stencil fighting' with one quake3-smp and 
another stencil Mesa demo (e.g. stencilwrap) or two quake3-smp instances.
=> flickering in one of the quake3-smp windows
I found that it is stencil error/bug/fighting accidentally;-)
One quake3-smp instance went fullscreen and stencil (seta r_stencilbits 8) 
switched to 0 (ZERO). BINGO flickering was gone.

Reproduceable together with quake3 (-smp) and stencilwrap.

progs/tests> ./stencilwrap
GL_RENDERER = Mesa DRI R200 20030328 AGP 4x x86/MMX+/3DNow!+/SSE TCL
GL_VERSION = 1.3 Mesa 6.2
Testing GL_INCR...
OK!
Testing GL_INCR_WRAP_EXT...
OK!
Testing GL_DECR...
OK!
Testing GL_DECR_WRAP_EXT...
OK!
Testing GL_INCR...
Failed GL_INCR test on iteration #1 (got 247, expected 1)
Failed GL_INCR test on iteration #2 (got 247, expected 2)
Failed GL_INCR test on iteration #3 (got 247, expected 3)
.
.
.
Testing GL_INCR_WRAP_EXT...
Failed GL_INCR_WRAP test on iteration #1 (got 247, expected 1)
Failed GL_INCR_WRAP test on iteration #2 (got 247, expected 2)
Failed GL_INCR_WRAP test on iteration #3 (got 247, expected 3)
.
.
.
Testing GL_DECR...
Failed GL_DECR test on iteration #1 (got 247, expected 254)
Failed GL_DECR test on iteration #2 (got 247, expected 253)
Failed GL_DECR test on iteration #3 (got 247, expected 252)
.
.
.
Testing GL_DECR_WRAP_EXT...
OK!
Testing GL_INCR...
OK!
Testing GL_INCR_WRAP_EXT...
OK!
Testing GL_DECR...
OK!
Testing GL_DECR_WRAP_EXT...
OK!

Cheers,
 Dieter

PS Preparing an SMP Viewperf-7.1.1 run, now.


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