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Hi! Mike Mestnik wrote: Thanks all. The register number is quite small; As long as we are limited to the 2d engine, the choice is probably to let all clients assume that register state is lost between HW_LOCKS. The other option seems to be to let drm save the 2d engine and reload it when it is "dirty" as part of the context switch.--- Eric Anholt <[EMAIL PROTECTED]> wrote: /Thomas -- Eric Anholt [EMAIL PROTECTED] http://people.freebsd.org/~anholt/ [EMAIL PROTECTED] ------------------------------------------------------- SF.Net email is sponsored by Shop4tech.com-Lowest price on Blank Media 100pk Sonic DVD-R 4x for only $29 -100pk Sonic DVD+R for only $33 Save 50% off Retail on Ink & Toner - Free Shipping and Free Gift. http://www.shop4tech.com/z/Inkjet_Cartridges/9_108_r285 -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel__________________________________ Do you Yahoo!? Yahoo! Mail Address AutoComplete - You start. We finish. http://promotions.yahoo.com/new_mail ------------------------------------------------------- SF.Net email is sponsored by Shop4tech.com-Lowest price on Blank Media 100pk Sonic DVD-R 4x for only $29 -100pk Sonic DVD+R for only $33 Save 50% off Retail on Ink & Toner - Free Shipping and Free Gift. http://www.shop4tech.com/z/Inkjet_Cartridges/9_108_r285 -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel |
- Proper way of implementing context switches.... Thomas Hellstr�m
- Re: Proper way of implementing context switches.... Ian Romanick
- Re: Proper way of implementing context switches.... Eric Anholt
- Re: Proper way of implementing context switc... Mike Mestnik
- Re: Proper way of implementing context s... Thomas Hellstr�m
- Re: Proper way of implementing cont... Eric Anholt
- Re: Proper way of implementing ... Thomas Hellstr�m
