--- Tomas Carnecky <[EMAIL PROTECTED]> wrote:
> My idea is that every card creates a device node in /dev which can be 
> openend by anyone with appropriate rights. With each device is a 
> userspace library associated which has implemented the interface
> functions (gl*). The interface between userspace library and device node
> is not defined, each driver/library pair can create's own interface.
> So it is possible to
> 1) implement everything in userspace and use the device driver only to
> access the framebuffer or
> 2) use hardware acceleration using the device driver.
> So it's possible that every driver developer can decide for himself what
> to put into the userspace library and what into the kernel driver.
> The only interface that is defined is opengl.
> 
> (Actually, that's not just an idea, but my project. I've done quite a
> lot of work so far, now I'm looking for some opengl implementations I
> could use.)

You are rebulding mesa-solo.

http://www.mesa3d.org/fbdev-dri.html

=====
Jon Smirl
[EMAIL PROTECTED]


        
                
__________________________________
Do you Yahoo!?
Friends.  Fun.  Try the all-new Yahoo! Messenger.
http://messenger.yahoo.com/ 


-------------------------------------------------------
This SF.Net email is sponsored by: Oracle 10g
Get certified on the hottest thing ever to hit the market... Oracle 10g. 
Take an Oracle 10g class now, and we'll give you the exam FREE.
http://ads.osdn.com/?ad_id=3149&alloc_id=8166&op=click
--
_______________________________________________
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to