On Mon, 2004-05-24 at 03:25, Mike Mestnik wrote:
> --- Michel Dnzer <[EMAIL PROTECTED]> wrote:
> > On Mon, 2004-05-24 at 01:04, Mike Mestnik wrote:
> > > --- Michel Dnzer <[EMAIL PROTECTED]> wrote:
> > 
> I mean what about in places where this should have allready been done,
> deep inside the driver.  Do we just exept incorrect rendoring?

I wouldn't, but most people seem to.


> >       * The 3D engine imposes alignment requirements on the target
> >         buffer (1024 bytes or even a multiple thereof IIRC), you can't
> >         move it on a pixel basis.
> > 
> That's great,  '{ xi[1] = x1 + 2048 - (round down to nerest alignment
> requirement); }'

Yes, the alignment is only 128 bits BTW.


> The question is do we put these xi's in temporary space or not.  If not do
> we just express them as fullfleged cliprects?  It seams to be the easy
> way, but memory hungry.

I don't think those couple of bytes matter? :)


> I don't see the relation from these cliprects to the viewport, exept that
> there objects on the same 2d grid.  I think that currently we have
> cliprects crossing the line, all of them is just not getting rendered too
> cause of where the viewport is.
> 
> So what I realy need to know is how do I move the viewport?  I don't see
> how splitting up the cliprects will do that for me.

I don't see what the viewport has to do with this either, do you mean
the 3D engine target offset? That's the RB3D_COLOROFFSET register.


-- 
Earthling Michel DÃnzer      |     Debian (powerpc), X and DRI developer
Libre software enthusiast    |   http://svcs.affero.net/rm.php?r=daenzer



-------------------------------------------------------
This SF.Net email is sponsored by: Oracle 10g
Get certified on the hottest thing ever to hit the market... Oracle 10g. 
Take an Oracle 10g class now, and we'll give you the exam FREE.
http://ads.osdn.com/?ad_id=3149&alloc_id=8166&op=click
--
_______________________________________________
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to