On Fri, 21 May 2004 15:20:27 -0700
"Mark Cass" <[EMAIL PROTECTED]> wrote:

> guys,
> 
> after reading documentation and looking in the code i noticed that the savage chip 
> has two texture units. when does the second texture unit do its thing? i placed 
> printfs in both sections of code (tex0 and tex1) and i only see the first unit doing 
> anything. my test apps do not use multiple textures on a surface, is this what the 
> second unit is for?

Yes. The code in savagetex.c is pretty ugly at the moment. There are two
separate functions to set the state of texture unit 0 and 1
respectively. They are mostly copy-paste. But some details WRT blending
the two textures are different.

BTW, only Savage4 and newer has 2 texture units. Savage3D/IX/MX has only
one.

> 
> mark


| Felix K�hling <[EMAIL PROTECTED]>                     http://fxk.de.vu |
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